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Movies / Darkman / M3013
Nintendo Entertainment System fastest completionImported

Darkman

by Denial140

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/3013M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

This is an improvement of 158 frames (2.63 seconds) over the currently published movie.

Emulator: FCEUX 2.2.2, Old PPU.

Goal: Any%

  • Takes damage to save time.
  • Takes pictures to save time.
  • Writes letters to save time (An internet hug as a prize for the first to recognise the letters in each picture level. I hope you can read. If you can't, doesn't matter, you don't know there's a prize.)
  • Takes too long to finish TASing the game because I'm lazy (also to save time, obviously).

New Tricks


Misdirected Knockback

  • When an enemy is hit by the player's bullet, the enemy is knocked back in the direction the player is facing on the frame the enemy is hit, rather than the frame the bullet is shot.

Level by Level Comparison

Stage 3-2 ((- ''96 frames saved''))

Misdirected knockback is used on the boss, bringing the boss closer. This means bullets take less long to hit the boss, and so the next one can be fired sooner. Taking damage from a bullet is faster than jumping over it when the boss is near enough.

Stage 4-2 ((- ''1 frame lost''))

The frame is lost due to random lag in the transition from the previous stage. I couldn't find any way around it.

Stage 5-4 ((- ''63 frames saved''))

An extra falling platform is skipped by a different jumping pattern. This saves time as they reset your speed to 0. A bullet was fired during a necessary waiting section to hit the boss without stopping. Misdirected knockback stopped the boss from slowing down the player as the player jumped over the boss.


Special Thanks to:

HoZKiNZPooP: for bringing the misdirected knockback glitch to my attention.

TehSeven: for moral support and reminding me about the TAS (*cough*)

Community notes

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