beta This site is in open beta and under heavy development. Expect rough edges, and please report anything broken or missing at website issues. During the beta, everything you do here, runs submitted included, is kept in a separate staging archive, not the permanent main archive.
Movies / Disney's The Little Mermaid / M3298
Nintendo Entertainment System fastest completionImported ✓ Console verified (TASVideos)

Disney's The Little Mermaid

by McBobX

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/3298M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Disney's The Little Mermaid in 06:41.32 by McBobX

Objectives achieved:

  • Beating the game as fast as possible
  • Saving time by taking damage
  • Manipulating Luck
  • Clearing the game with only one power orb

Comments

Well, I managed to get a good RTA time in normal speedruning which is 7:00.22 as of 28th Nov 2016, but after watching the TAS by AnS and trying to inspiring some good strats from it, I found that it also needs some other improvements, and the first one which is really obvious is in Walrus, as it is possible to beat it only like 5 cycles unlike in the current run that took a full 6 cycles which saves like around 3 seconds, and that gave me the idea to do a tool-assisted for this game. Not only that major time saved noted above was found but also there are some minor optimizations here and there in the run like grabing the shell to kill fishes without shooting bubbles on them which saves more frames, and good every boss fight. Overall, this run succeded on improving the current run by 426 frames or 7.09 sec

Special Thanks

Really spacial thanks to AnS for his run which was a great resource and for his glitch that allows to shoot bubbles and turn around at the same time which I used much in this run.

Community notes

Expert notes

Empty: no expert has written here yet.

Discussion

Loading the discussion…