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Movies / Killer Instinct / M6044
Super Nintendo Entertainment System fastest completionImported

Killer Instinct

by KusogeMan

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6044M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

This TAS does not use speedcode to make the game go faster or any kind of cheat.

This TAS beats RTA using max difficulty, doesn't use EYEDOL the boss characters or glitch characters ( right now glitch chars too unstable to use properly, they're only usable in 1 match exhibitions as they crash the end of the fights).

I believe a speedcode TAS is also acceptable, and would be around 6 minutes or less. Should we find a way to stabilize glitch characters they could become the ultimate strategy someday, as their properties can be killing the enemy when getting hit for example. The speedcode might make another character viable, as the charge times for moves seem to be bugged( game goes faster, but the charge time remains the same apparently which would make some combos unavailable)

Riptor has great combo loops to beat most enemies around 89 91 seconds total. I believe this can be improved with better RNG or Arcade ladders more favorable but I decided to submit after talking with KI speedrunners in the Discord. The improvements would be around 1 second for each fight if perfect. I avoid full combos so damage doesn't scale so much. Some stages drop the enemy down a cliff, so I changed the end of the fights to avoid knocking them out of the arena.

Thanks to my family, players from KI SPEEDRUNS DISCORD and my girlfriend!

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