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Movies / Prince of Persia / M6387
Game Boy Color fastest completionImported

Prince of Persia

by eien86 · TimmyAkmed · NintendoHardGamer

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6387M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Introduction

I've been wanting to do a TAS of this game for a while, so I spent a few days adapting quickerGambatte as emulation core for my bot. Shortly after starting working on this movie, GMP sent my a youtube link to TAS by TimmyAkmed and NintendoHardGamer that blew my mind.

Decided to build on their research, I contacted Timmy through Discord. He was glad to help me with some details I was missing (I only had the video, not movie files). Although all the inputs on this movie are mine, this movie is so heavily based on their route that I have to include them as co-authors.

The key glitch of this movie is left-facing wall/door clipping. On a very precise frame of the right turning action, if you input the correct buttons, collision is disabled and you can glitch through doors and gates. If you clip through a wall and fall through the bottommost screen, you enter the 'glitch' room (-1). To the left and the right are 'glitchier' rooms that contain myriad exit triggers. These are the keys to quickly skipping every level.

Comparison Movie

The main time loss in my movie is in level 6, where somehow the kid picks up a sword. This seems unavoidable and causes a ~100 frame lost compared to the old movie. I could not find whether this is an emulation difference, or it had to do with past actions in previous levels. I can live with either of them, since emulator diffs are tolerable, and my previous levels are cumulative faster than this loss.

Software + Hardware

Rom Information

  • Name: Prince of Persia (USA, Europe) (En,Fr,De,Es,It)
  • ROM: Prince of Persia (USA, Europe).gbc
  • SHA1:EF2F6402E8EF367273200E3B07F310EBD80CCDC2
  • MD5:AFEEC69D5BA3AFA3CE2279FCDA944576

Routing Bot

Community notes

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