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Movies / Pokémon Pinball / M6441
Game Boy Color defeat Mewtwo, Blue boardImported

Pokémon Pinball

by KusogeMan

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6441M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Blue board is faster because of minigame selection, i used a glitch to skip some roulettes the glitch is described in callumba WR speedrun:

Description:

"Basically, there's 5 different successive kinds of roles the slot machine will give you each time you access it before it loops back to what you started with.

Roll 2 gives you the chance for a catch 'em mode, whilst the 4th roll offers either a catch 'em session if you have no completed catches so far, or evolution mode if you have. The final roll (5) gives you the chance to land a boss from any catch count.

Therefore what I did was grind the slots until I landed both a catch 'em mode and an evolution mode together, so that I trigger a boss stage before I use my 5th roll. This way I can then chain a subsequent boss right away from the next slot machine.

"But wait, comboing 3 boss stages together solely from the slots whilst avoiding all catches would be faster, right?" you might think. That's wrong.

Here is where I introduce the 2nd key timesaver, a pretty big glitch I discovered.

The basic premise is if you try to spawn a slot machine whilst a boss portal is open, but access the boss portal the instant before the slot portal appears, the game presumably tries to trigger it the instant after you complete the boss fight, which in turn forces you back into a boss room, and if you've already beaten one, it'll move you onto the subsequent boss.

This, coupled with the remaining slot machine roll, allowed me to chain ALL THREE bosses back-to-back."

you need to beat 2 bonus to get the mewtwo bonus, but normally he would be a lot further in the roulette section, thanks for the pokemon pinball community for great documentation of their runs and tricks!

you can tilt the ball besides the flippers to control it and you can see heavy abuse of it for catching evolving and more. The speedrun used as a basis is this one: https://www.youtube.com/watch?v=pGjvwvg4UaI&ab_channel=callumbal

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