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Movies / Prince of Persia: Special Edition / M6451
Flash all 2 potions drunk, all 2 guards defeatedImported

Prince of Persia: Special Edition

by Rxser

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6451M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Introduction:

  • "Prince of Persia: Special Edition" is an Adobe Flash game created by Ubisoft that was meant as a promotional game for the upcoming 3D title from the time "Prince of Persia: The Sands of Time". This game only contains one level with a boss fight (Jaffar). The physics and visuals of this game are practically the same as the MacOS/Macintosh version. Basically, really slow and awkward.

Objectives:

  • Drink all 2 potions and defeat all 2 guards as fast as possible without the menu exploit.
  • Glitches included
  • Obliterate Jaffar once again

Routing:

  • Thankfully, routing this TAS wasn't too difficult and I've made a few discoveries along the way accidentally. I'll explain the detailed areas since everything else is trivially optimized.

Air Walk/Long Jump:

  • This is the first discovery I've found during the making. After a long jump, if you land on a specific pixel on the edge of a platform, you will still fall. However, it won't perform the falling animation which allows the Prince to walk and long jump while falling in the air. I use this for quick turnaround as well for the 1st and 2nd potion. Unfortunately, I can't implement this glitch in the "any%" TAS.

Crouch Sliding:

  • After we drink both potions and head over to the double jump room, you will notice that I slide by holding down. This is important because the Prince has to be in the correct position in order to barely make the running long jump. If I simply ran off, the game would force me into the pit. Also, if I were to crawl, I wouldn't have enough room for the Prince to make the running long jump.

Potential Improvements:

  • After defeating the last guard, for some reason, I can't replicate the boss door technique. I'm going to assume that there's some subpixel BS happening with the guard. So, even when I finished fighting the guard in multiple different places to hope that it lines up with the technique, I came to no avail and got the same result. If someone wants to look into it more, hit me up. :)

Suggested Screenshot:

  • Frame 1149 :)

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