Author's notes
Game objectives
- Emulator used: Bizhawk 2.10
- Primary objective: speed
- Takes damage and death abuse to save time
- Uses U+D and L+R inputs
Game mechanics
https://kb.speeddemosarchive.com/Beetlejuice_(NES)/Game_Mechanics_and_Techniques
Comments
I randomly decided to re-watch Beetlejuice · fastest completion in 07:05.666 by ktwo, eien86
and spotted a potential improvement, which also turned out to be a real one. 76f were saved in room 0x14 (reference from $55), a brown-floored room with footballers' legs in the top-down section. The time save came from screen-wrapping at the start of the room.
4 of the frames were then lost to adjust the global timer before the mouse room, 0x18, but they were then recovered again by the graveyard level ending 4f earlier (probably also related to the global timer). The total improvement is therefore 76f.
Community notes
Expert notes
Empty: no expert has written here yet.
Contribute to this run
Edit my run (authors only)
Withdraw this run
Edit the expert notes
Log in via the forum to contribute to this run.
Discussion
Loading the discussion…
This discussion lives on the forum. Log in (top right) to reply from here.