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Movies / Beetlejuice / M6863
Nintendo Entertainment System fastest completionImported

Beetlejuice

by ktwo · eien86

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6863M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Game objectives

  • Emulator used: Bizhawk 2.10
  • Primary objective: speed
  • Takes damage and death abuse to save time
  • Uses U+D and L+R inputs

Game mechanics

https://kb.speeddemosarchive.com/Beetlejuice_(NES)/Game_Mechanics_and_Techniques

Comments

I randomly decided to re-watch Beetlejuice · fastest completion in 07:05.666 by ktwo, eien86 and spotted a potential improvement, which also turned out to be a real one. 76f were saved in room 0x14 (reference from $55), a brown-floored room with footballers' legs in the top-down section. The time save came from screen-wrapping at the start of the room.

4 of the frames were then lost to adjust the global timer before the mouse room, 0x18, but they were then recovered again by the graveyard level ending 4f earlier (probably also related to the global timer). The total improvement is therefore 76f.

Community notes

Expert notes

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