beta This site is in open beta and under heavy development. Expect rough edges, and please report anything broken or missing at website issues. During the beta, everything you do here, runs submitted included, is kept in a separate staging archive, not the permanent main archive.
Movies / Contra Advance: The Alien Wars EX / M7058
Game Boy Advance fastest completionImported

Contra Advance: The Alien Wars EX

by McBobX

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/7058M and entered this archive as a voluntary import by one of its authors: on a collaborative work, any one author may authorize this republication. The notes below are the authors' own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

''Alien chasing once again!''

Contra Advance: The Alien Wars EX in 14:39.71

Run objectives

  • Deathless
  • Luck manipulation
  • Shoot everything!

Comments

  • Well, this game is the GBA version of the [4363M|Contra III: The Alien Wars]. It has same stages except stage 2 and 5 which are also copied the last two stages from [93G|Contra: Hard Corps] when taking the Lab/Surrender route (according to SRC). The music is downgraded and the amount of weapons also reduced to just one at a time instead of two.
  • This run beats [Users/Profile/Mr_K|Mr. K]'s old TAS by around 25 seconds, mostly due to heavy optimizations, which is expected considering he also noted that his run wasn't optimized.
  • Comparing this game to SNES version, they nerfed Crush weapon heavily but instead made Laser incredibly powerful, which is now the main weapon for every boss, except the turtle and first mini boss in area 6, which required Spread for faster kill.
  • I used [Users/Profile/Fortranm|Fortranm]'s [UserFiles/Info/637986465820758936|lua script] to display enemies HP, which was very helpful to time all shots accordingly, hence why you see in some bosses, like the robot in stage 2, where I don't shoot them right away because it won't do any damage. I also improved his [UserFiles/Info/23737571357749220|WIP] by around 2 seconds through more optimizations as well.

Special Thanks

  • [Users/Profile/Mr_K|Mr. K] for his run as it was a good starting point to build this one.
  • [Users/Profile/Fortranm|Fortranm] for both his WIP and his lua script.
  • And you for watching!

''We're done shooting!''

Community notes

Expert notes

Empty: no expert has written here yet.

Discussion

Loading the discussion…