Author's notes
Introduction
Kung Fu is the classic 1-D fighting game for the NES. I've been working on this game intermittently for 3 years already. Back then, I failed to achieve any improvements because of a confluence of factors (not understanding the game fully, not enough computational power, focusing on the wrong part). But this week I had the patience to look deeper and was able to crack the code.
Turns out some of the boss fights allowed for sacrificing a few frames for the sake of losing even more HP than in the current TAS. With less HP, the bonus screen takes less time to complete, therefore saving time overal. I save 11 frames from the boss in level 1, and 22 frames from the boss in level 3.
Enjoy!
Comparison Movie
The following movie compares this submission to 1358M (TASVideos)
Software + Hardware
Rom Information
- Name: Kung Fu
- ROM: Kung Fu (U) [!].nes
- SHA1: C054A885FB9B00D3F6797A35BA5579F2896A254A
- MD5: 27E5C62C6C169896BF80BAFB6595CEB8
Routing Bot
- Bot: JaffarPlus
- Routing Core: QuickerNES
- Platform:
- AMD Epyc 9965 (192 cores, 384 threads) + 1536Gb RAM
- Exploration Rate: ~4 Mstates/s
Community notes
Expert notes
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