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Movies / Ninja (Mastertronic) / M6911
DOS fastest completionImported

Ninja (Mastertronic)

by eien86

Encode provided by the author · watch on YouTube

Imported from TASVideos This run was originally published at https://tasvideos.org/6911M and entered this archive as a voluntary import by its author. The notes below are the author's own; text not written by the authors has been removed. The original publication was verified and reproduced by TASVideos staff, a trustworthy TASing source, so it is marked fully verified here without passing through this site's standard procedure. The movie file and notes were obtained freely from tasvideos.org and are redistributed in observance of the Creative Commons Attribution 2.0 license under which they were published there.

Author's notes

Introduction

Here's the end of my (until now unaware) quest to become the TASer with the most Ninja-based game publications. See 10058S (TASVideos submission) and 10061S (TASVideos submission) for an in-depth explanation of the generalities of this game.

The DOS version is similar to the C64 in that the positioning of the idols and the enemies can be manipulated by starting the game later. This version doesn't have a known out of bounds glitch, so the routing needs to be one that traverses the game "normally".

Luckily for me, the very first frame you can start this game in already gives a "perfect" route, with only 9 room traversals to all idols, including Akuma's Chamber. Nothing special otherwise; I just anihilate all my enemies to a puddle of human remains.

In this version, you don't win if you die when coming back, so I swifly make my return to the Torii gates to beat the game.

Software + Hardware

Emulator

  • EmuHawk 2.11 (Core: DOSBox-X)

ROM

 1986/Ninja (1986)(Mastertronic Group Ltd.) [Action].zip

Whose contents were loaded into a TAS_CD.iso with the windows version of the create iso tool.

SHA1:8b9edbb19148743ea1b24d1eaca9c596d1e6f616

MD5:5aae32e8bdf5432e6f53b00a36d7ce0e

Community notes

Expert notes

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